Pleasant minimalist graphics and music, ok controls
Some critique: Save points were too sparse/ misplaced for me (aka skill issue). You can't save at the same save-point again - if you die after picking keycard you're forced to do that again even if you stepped on pad.
For how chunky we are the movement seems too floaty and weightless. Landing particles could be more pronounced.
Didn't quite enjoy trying to land on one foot on the ledges - maybe the issue is too fast vertical movement while airborne or hitbox that is smaller than body (which surely is nice for collisions with spikes though) or how wide we are (or my lack of skill again, hehe).
There is no nearly no indication that the enemy is killing us or how does it do it. Mark shows above it and then we just die. I kept dying after opening the door - enemy didn't touch me, didn't shoot me - I thought it's a bug.
I will consider these issues and make some conclusions.
About checkpoints and keycards: I tried to put the keycards in such a way that they would be as close to the next checkpoint as possible, but seems like I made a slightmistakewith that, I guess ;-;
Also I tried to don't make checkpoints too often cuz that will make game too easy.
About "land on one foot on the ledge": I could make something else instead of that, sure. That's really sucks. Seems like I didn't have enough creativity for that.
About indication: I tried to make it notable with this "?" sign. If you come closer - you'll get killed. Maybe I should've changed distance for it's to show up.
Hope you enjoyed rest of the game and thanks for your appreciation of the graphics and music!
"About "land on one foot on the ledge": I could make something else instead of that, sure. That's really sucks. Seems like I didn't have enough creativity for that."
I don't think this is bad per se, precise platforming can be fun! It just needs a bit of refining imo - even making movement speed slightly lower when we are falling would make it easier to land precisely where we want. But ultimately it's up to you to decide - I may not be the target audience.
"About indication: I tried to make it notable with this "?" sign. If you come closer - you'll get killed. Maybe I should've changed distance for it's to show up."
Question mark is visible, but why are we dying when it sees us? That has to be cleared up. Player should know what and how killed them.
← Return to game
Comments
Log in with itch.io to leave a comment.
Pleasant minimalist graphics and music, ok controls
Some critique:
Save points were too sparse/ misplaced for me (aka skill issue). You can't save at the same save-point again - if you die after picking keycard you're forced to do that again even if you stepped on pad.
For how chunky we are the movement seems too floaty and weightless. Landing particles could be more pronounced.
Didn't quite enjoy trying to land on one foot on the ledges - maybe the issue is too fast vertical movement while airborne or hitbox that is smaller than body (which surely is nice for collisions with spikes though) or how wide we are (or my lack of skill again, hehe).
There is no nearly no indication that the enemy is killing us or how does it do it. Mark shows above it and then we just die. I kept dying after opening the door - enemy didn't touch me, didn't shoot me - I thought it's a bug.
Thanks for your feedback!
I will consider these issues and make some conclusions.
About checkpoints and keycards: I tried to put the keycards in such a way that they would be as close to the next checkpoint as possible, but seems like I made a slight mistake with that, I guess ;-;
Also I tried to don't make checkpoints too often cuz that will make game too easy.
About "land on one foot on the ledge": I could make something else instead of that, sure. That's really sucks. Seems like I didn't have enough creativity for that.
About indication: I tried to make it notable with this "?" sign. If you come closer - you'll get killed. Maybe I should've changed distance for it's to show up.
Hope you enjoyed rest of the game and thanks for your appreciation of the graphics and music!
"About "land on one foot on the ledge": I could make something else instead of that, sure. That's really sucks. Seems like I didn't have enough creativity for that."
I don't think this is bad per se, precise platforming can be fun! It just needs a bit of refining imo - even making movement speed slightly lower when we are falling would make it easier to land precisely where we want. But ultimately it's up to you to decide - I may not be the target audience.
"About indication: I tried to make it notable with this "?" sign. If you come closer - you'll get killed. Maybe I should've changed distance for it's to show up."
Question mark is visible, but why are we dying when it sees us? That has to be cleared up. Player should know what and how killed them.
Good luck!